Guilty Gear Isuka (Japanese: ギルティギア 鶍 Hepburn: Giruti Gia Isuka) is a 2D fighting video game developed by Arc System Works and published by Sammy Corporation.The basic gameplay system of Guilty Gear Isuka is like the other games in the series.The game uses a four attack button configuration that consists of punch, kick, slash, and high slash.Unlike previous games, it features a “turn” button, since a character does not automatically turn around if its opponent moves to the other side of the screen.Each character (or team) starts a fight with at least a “soul”; when a character life bar is emptied, its life is filled while the player lost a soul. If the life is depleted when the player has no souls, it is defeated.It also features previous installments features like the tension gauge, which allows the player to perform super moves, and the burst gauge, which allows the player to break combinations and super moves.
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